1982
Imagine Software is founded
Liverpool-based Imagine Software is founded by Mark Butler and David Lawson, both former employees of Bug-Byte.
Imagine arrived at a time when the British home-computer games industry was still in its infancy. Its first major success was Arcadia, written by David Lawson for the ZX Spectrum and VIC-20. Released in 1982, it became a major Christmas seller and helped establish Imagine as one of Britain's most prominent new software companies.
Imagine quickly built a reputation for lavish advertising and ambitious presentation. Among its early ZX Spectrum titles were Arcadia, Ah Diddums, Molar Maul, Schizoids, Stonkers, Zzoom, Zip Zap, Leggit, Pedro, Alchemist and Wacky Waiters.
The company became famous for its spectacular rise, eventually employing around 100 people and announcing ambitious "Mega Games" such as Bandersnatch and Psyclapse. Its success proved short-lived, however, and mounting debts led to its spectacular collapse in 1984.
Imagine Software lasted less than two years from its founding to its eventual winding-up, but its brief existence left a significant mark on the early British computer-games industry.
Imagine arrived at a time when the British home-computer games industry was still in its infancy. Its first major success was Arcadia, written by David Lawson for the ZX Spectrum and VIC-20. Released in 1982, it became a major Christmas seller and helped establish Imagine as one of Britain's most prominent new software companies.
Imagine quickly built a reputation for lavish advertising and ambitious presentation. Among its early ZX Spectrum titles were Arcadia, Ah Diddums, Molar Maul, Schizoids, Stonkers, Zzoom, Zip Zap, Leggit, Pedro, Alchemist and Wacky Waiters.
The company became famous for its spectacular rise, eventually employing around 100 people and announcing ambitious "Mega Games" such as Bandersnatch and Psyclapse. Its success proved short-lived, however, and mounting debts led to its spectacular collapse in 1984.
Imagine Software lasted less than two years from its founding to its eventual winding-up, but its brief existence left a significant mark on the early British computer-games industry.